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Showing posts with label Compositing. Show all posts
Showing posts with label Compositing. Show all posts

Sunday, 12 June 2011

12/06/2011 - More rendering

A lot of what I am doing at the moment is all very similar to previous posts as I am trying to get the simpler scenes out of the way because they are quicker to render, this should mean that I have more scenes finished giving the film an overall more finished feel to it.

Visually I feel that the film is coming on leaps and bounds with the style working through out and the story flowing consistently as I am editing it together in Adobe Premiere.

While compositing I had some issues where the environment was bleeding through the characters because I lowered there opacity to give them a more blended feel with the film. This was fairly easy to sort out I just used the layer with the characters as an alpha map over environment layer creating a mask so that the layer does not appear behind the characters. Although I was limited in the amount i could do as i wanted to get my laptop back to rendering as soon as possible.

Render Screenshots



Wednesday, 8 June 2011

07/06/2011 - 11 Days left - Group Feedback on my work

Didn't do any rendering today as I had to go into uni so that I could get some feedback from the group on how the renders were looking I Also used today as a chance get Playblasts of every animation shot so far that we could have a edit to give to our sound designer.

Feedback

Initially the feedback was useless as the group was just looking at the render and say that's amazing as it was the first time that we had seen any real renders with the characters animated. After an hour or so I managed to get some feedback from the director although as i had worked closely with him throughout my render test he was pretty much happy with the renders he mainly just wanted to tweak the backgrounds of the scene adding a bit more variation to the skies. this would mostly involve me spending time sitting with him while he worked on the backgrounds in Photoshop and I put them into the scenes.


I also managed to see my tutor today who gave me a lot of help with Shot 14 to add the light beam that I wanted to shine through log, we did this in After Effects rather then Maya as it would cut down render times and be more efficient.

Initially we tried putting in a light in After Effects to see if we could mimic the light beam but I didn't realise that you needed to have 3D activated on the layer that you wanted to be effected. we spent a while trying to find the button that activated it but eventually we found the button amongst the layers tabs.


Once we then got the light working we were tried imitating the beam. the lights in After Effects aren't the most flexible especially when compared to Mayas lights. Below you can see the effect the lighting had when applied to the shot. after playing around with the settings for a while I struggled o get it looking much better than the screenshot.


I then tried applying a mask to the light to see if I could trick it into having the beam effect but when i used the mask to it just created a new shape layer instead as lights cannot have mask applied to them.

I was sat there for a while until I remembered a mistake I created a few weeks ago while applying an ambient occlusion, rather then choose multiply I chose the soft light option. I decided I would try applying this to a shape layer. 

 You can see above this had the exact effect I wanted. but this brought up a new issue of the light beam was constant even when the characters passed through it. luckily this was a lot easier issue to solve as it was a matter of keying the opacity of the light to 0% when the character would pass through.


I then decided to take this another step further but duplicating the light and changing the shape as when the marmot passes through the beam he doesnt fully break it. I find little things like this can really add the the overall quality of the film.

Monday, 6 June 2011

02/06/2011 - 15 Days left - Compositing

When it came to compositing I had a very simple method of achieving the look for the film. I had the 4 Basic passes set up with the Shadow Layer on top and the opacity down to about a quarter so that its really faint as this is meant to be a very sunny environment, I Ambient Occlusion (AO) on with multiply applied  so that I get just the nice shadows. I then have the colour at 50% opacity so the background layer behind bleeds through.


This is a character test render that i did about a week ago before I got the scenes to render you can see how the final image looks. the environment will have more depth to it this was just quick representation mock up.
Although this is the basic set up usually the scene have more that needs doing to them. A good example of this is Shot 12 as although the scene looked fine with the basic set up I wanted to add a motion blur to the trees as they pass the camera quickly but to do this I had to isolate the trees from the rest of the footage as I didn't want to blur anything else.

I had already started separating elements with my first render by having separate colour layers for the trees, characters and landscape. The difficult part of this was trying to separate the different areas on the Ambient Occlusion layer as otherwise i could end up with the occlusion effecting elements which it shouldn't be . As I had to create 2 small compositions within the main composition for each element I wanted to separate, each of these contained one AO layer and which ever element I was trying to isolate I would then use the element layer as a mask which I would the invert for the second layer.


 Here you can see an example of the a mask of the trees applied to the characters, its easy to spot on the man an if you look at the screenshot before hand. It was now that it was beginning to become more apparent that what the final shot was going to look like.

Here is the nearly finished shot although after looking at it, I decided that the main thing that wasn't looking right at the moment was the trees in the background as they were to sharp considering the speed that the camera was moving at. To add more depth involved adding more layers which involved going back to Maya.

In Maya setting up the trees for the layer was a pretty simple job of selecting them along with the lights and adding them to a new render layer and choosing batch render.

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Next it was a simple matter of repeating the process for blurring the trees earlier although this time I had less blur as the trees were further away from the camera.

 


1st shot done today


2nd shot done today

Tuesday, 30 November 2010

Compositing Tests

This was a tutorial from 3D world magazine I did to help me understand how the passes all work with each other and how they can effect each other as well as how to make subtle changes easily because the render was planned out properly.